In 2020 I joined Blizzard Entertainment as a Senior Software Engineer.
I currently work as a gameplay programmer on the World of Warcraft Classic team. Exciting stuff ahead!
In 2016 I joined ZeniMax Online Studios as a Gameplay Engineer working on The Elder Scrolls Online.
While at ZeniMax, I worked on a wide variety of gameplay tasks, including Player and Monster Combat, Abilities, Player Pets, Reward Systems, Animation Systems, Dragons , Monster AI, Console Ports, Trigger Volumes, Minigames, and more.
In 2010 I joined Muzzy Lane Software as a Software Engineer.
While there I worked on many many things, including: Games & Prototypes, Game Editing Tools, Game Backend Services, Gameplay, UI, Game Engines, Shaders, Databases, Analytics, Tech Support, Dev-ops, and more! Projects ranged from working within our proprietary Locust Game Engine (C++ and JavaScript), modern web (HTML5 and web sockets), 1st party integrations (Steam, LTI), and backend deployment (AWS).